Preferred Work Type
On Site
N. Armour brings 13 years of invaluable experience in game development acquired at Electronic Arts. During his tenure, he contributed to shipping several notable titles, including Need for Speed: Prostreet, Undercover, Shift, The Run, and PvZ: Garden Warfare 1, 2, along with PvZ: Battle for Neighborville.
Dart, GoLang, C#, C++, Graphics, Java, Django
Portfolio Projects
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Assessments & Skill Tests
C++
C++ expertise for system-level programming and game development.
Personality Test
S: Pleasantly calm and accommodating
Experience
Software Engineer III-EA Motive
Electronic Arts (EA)
October 2016 - Present
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- Justo ipsum tincidunt lacus, vel hendrerit sapien justo et turpis
- Justo ipsum tincidunt lacus, vel hendrerit sapien justo et turpis
Here are some things I learned here:
- Lorem ipsum dolor sit amet, consectetur adipiscing elit
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- Justo ipsum tincidunt lacus, vel hendrerit sapien justo et turpis
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Software Engineer II
PopCap Games
December 2012 - September 2016
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- Justo ipsum tincidunt lacus, vel hendrerit sapien justo et turpis
- Justo ipsum tincidunt lacus, vel hendrerit sapien justo et turpis
Here are some things I learned here:
- Lorem ipsum dolor sit amet, consectetur adipiscing elit
- Maecenas blandit, lacus vitae viverra molestie
- Justo ipsum tincidunt lacus, vel hendrerit sapien justo et turpis
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Software Engineer II
Criterion Games
June 2012 - November 2012
- Implemented the Driver Details and Store UI.
- Assisted in fixing bugs across the UI during the beta and final phases.
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- Justo ipsum tincidunt lacus, vel hendrerit sapien justo et turpis
- Justo ipsum tincidunt lacus, vel hendrerit sapien justo et turpis
Here are some things I learned here:
- Lorem ipsum dolor sit amet, consectetur adipiscing elit
- Maecenas blandit, lacus vitae viverra molestie
- Justo ipsum tincidunt lacus, vel hendrerit sapien justo et turpis
- Justo ipsum tincidunt lacus, vel hendrerit sapien justo et turpis
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Software Engineer II - Need for Speed : The Run
Electronic Arts
2007 - February 2012
- Was responsible for all UI workflows, pipelines, and systems.
- Authored all onboarding material and UI system documentation.
- Served as the main point of contact between the art team and developers.
- Regularly performed system integrations between the Frostbite codebase and the NFS branch.
- Implemented low-level UI systems such as localization and save/load support.
- Lorem ipsum dolor sit amet, consectetur adipiscing elit
- Maecenas blandit, lacus vitae viverra molestie
- Justo ipsum tincidunt lacus, vel hendrerit sapien justo et turpis
- Justo ipsum tincidunt lacus, vel hendrerit sapien justo et turpis
- Justo ipsum tincidunt lacus, vel hendrerit sapien justo et turpis
Here are some things I learned here:
- Lorem ipsum dolor sit amet, consectetur adipiscing elit
- Maecenas blandit, lacus vitae viverra molestie
- Justo ipsum tincidunt lacus, vel hendrerit sapien justo et turpis
- Justo ipsum tincidunt lacus, vel hendrerit sapien justo et turpis
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Education
Ryerson University
Bachelor of Science, Computer Science
1999 - 2005
Oxford University
Bachelor’s degree, Computer Science
Aug 2024 - Aug 2024
Oxford University
Bachelor’s degree, Computer Science
Aug 2024 - Aug 2024
Languages
English
Full professional proficiency
Français
Native or bilingual proficiency